This blog provides supplementary thoughts and ideas to the site. If you haven't seen the main site, there is a lot there including the Martel and Rodwell interviews, photos, and articles. This blog is focused on advancing bridge theory by discussing the application of new ideas. All original content is copyright 2009 Glen Ashton.

Saturday, March 03, 2007

This is my reply to a question on new suit game tries after 1S-2S:

It is best to always avoid jumping after the try, since these tries are often slam tries. To that point, I would suggest that one not make many game tries in a suit, and instead either jump to game (the try will be in trying to make it), or bid a non-descriptive 2NT as a general try - so sequences become like 1S-2S--2NT(general try)-4S(cool). My experience is that by keeping the opponents blind more than offsets not accurately determining if the game is good enough double dummy. I would not use two-way game tries, and would avoid sequences that become too trying, like 1S-2S--3C(try)-3H(try in return)--?

So 1S-2S--3 new suit is usually a slam try. However it can work as a game try too. What is important is to not jump in reply, to keep the bidding space. The key responses are:

3S: Don't like the try.

3NT: Got enough to accept a game try, and my values are in the other two suits.

Cheapest new suit bid: Artificial, waiting, more than a 3S bid. Now opener will cuebid with a slam try.

Raise of game try: If you play the try as natural/semi-natural (instead of help suit), then this is a hand that would accept the try, and has a 4 card or better fit.


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